In 1973, the format of SIBB changed when the game rated each MLB franchise for their All-Time All-Stars (ATAS). If not, then on to the batter and a new die roll. An “automatic out” registered as a ground-out. The sum of the ratings for the team in the field were added together to produce “automatic out” result numbers that corresponded to the 10-15 chart results. All pitchers had a green square with a ‘D’ (for defense) on result #’s 10-15.Īll fielders received a fielding rating. Pitchers could exert control only by denying the hitter the chance to connect. There was no such distinction for pitchers ratings other than whether they were righties or lefties. SIBB was the first table-top baseball game to utilize batters being rated separately for their ability against right-handed and left-handed pitchers. Results (like HR, 1, 2, 3, BB, K, F, G, DP) were in the squares. For each batter, hits were in green, outs in red, strikeouts in blue and walks in yellow. If no result was found (a green blank space) on the chart for the pitcher, it was on to a second roll for the batter. If there was a red box with an F for fly-ball or G for groundball, the play ended there with runner advancement looked up on charts that were on the game board. Dice were first rolled for the pitcher’s chart. SIBB used three special d6 that yielded a 2-digit result from 10-39. The format of those charts changed from tri-fold to letter size with one team on each double-sidedSports Illustrated Baseball Game page through the 1972 season. SIBB included player ratings for the 1970 MLB season on colorful charts. In 1971 David S Neft authored Sports Illustrated Baseball for Time, Inc. It was involving and demanding and I can recall laying in bed at night thinking of who I am going to play against Walter Johnson or Bob Feller. One guy even made a schedule and just altered it a little before each season. We kept our own stats, traded reluctantly with the other team owners and played full seasons. We never played Strat-o-matic because we were so consumed with this game. A company called Avalon Hill made it and it still can be found on eBay. Is it possible for someone to explain to me how a game like Stratomatic works, then? Just to get an idea of how a few at bats work? In the text based/dice based world, I'm much more interested in something that is what people call "season replays without progression" because that's how I play all my sports video games anyway.īack in the days before computers and satellite television my friends and I would play a dice-based baseball for years and it was called Sports Illustrated Superstar Baseball. I'm doing some reading and finding that Strat-o-matic and others like it and, in fact, not OOTP are more stats-rich, if you will. I would have thought that outside of OOTP, no text based sim could do that and for some reason in my head thinking of Strat and others as "dice-based", I figured it must involve very detailed stat-keeping, sure, and accurate rosters, but with rolls of the dice randomly selecting outcomes of players rather than in any way being statistically accurate. I want a mathematical reproduction of a season game by game. I play simulation/action baseball games (MVP, High Heat, 2K) and only do single seasons with every single managerial function turned off. And so I couldn't understand why you needed to do so much franchise managing which I really can't stand. While I'm not as young as most video gamers today, I am completely unaware of this type of game and I'm also completely shocked because with my limited knowledge, I was convinced that OOTP was the quintessential simulation 'replay of a season' type game.
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